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Adventure
Thursday, April 23, 2009 at 11:59 AM
Adventure+Hoburbia
Journal Setting: Public
Monday, October 20, 2008 at 1:26 AM
Day 1 (0T, $1,000)
1. Go to the Playground.
2. Type in the password: "Is the sand dry today?"
3. Pay $1,000 for the Pail.
*The Playground now has new equipment for sale (800, 900 sets)*
Day 2 (2T Min | 4T Full)
-Automatically taken away: Pail
1. Go to City hall and "Knock on some windows".
2. Knock on Window #4 to receive a Letter.
*Window #11 offers FC Character #3. (Professor Todd Master of Steam | lv125)*
Day 3 (0T)
1. Go to the Liquor Store. You will receive $2500.
-Automatically taken away: Letter
2. "Head back inside and check out the scene".
3. Go to the Train Station.
4. Go to the The Big House (In the "Original" City, NOT in Second City). Now, pay the $2500.
5. Go to the Playground.
5. Go to the Liquor Store again.
6. Talk and you will receive 2 items: Rat Poison and Homeless Hennessy.
*Using Rat Poison allows you to catch 2 new rats. Homeless Hennessy's use is currently unknown.*
Day 4 (5T Min | 9T Full)
1. Go to the Park > Continue on.
2. Go to the Train Station. You should pick up an Envelope.
3. Continue and Investigate Box #11 to receive The One Beer.
4. Go to the Bowling Alley, talk to the clerk and convince him using non-violent methods. You now receive an Address Book, used to keep phone numbers.
-Automatically taken away: Envelope
*To receive 60 cans, go Investigate Box #2 at the Train Station. Then go and knock on Window #12 at City Hall.*
Day 5 (5T Min | 7T Full | 25T Est.)
1. Go to the Night Club.
2. "Try and give him a good reason"
3. Head over to the bar. You have to buy drinks for people. Read the clues to find the "strange person" and get him/her to speak up by buying him/her a drink s/he likes.
4. Go to the tables and wait a bit (either options).
5. Go to your Large Backpack and drink The One Beer.
6. Wait at the tables again. Someone should show up, pick either options.
*After about 2 hours, once you've "sobered up", go to the dance floor at the Night Club to unlock FC Character #4. (Janglepants the Distractor | lv175) This may take a few tries.*
Day 6 (0T Min | 3T Full)
1. Go to the Playground, choose to swing a bit.
2. Go to your Large Backpack and drink The One Beer.
3. Go to the Playground.
*Once you have sobered up, go to the Park > Continue on. Solve the problem for Smart Bread! Smart Bread is food that gives +3T and +2 INT. This may take a few tries.*
Day 7 (0T | 5T? Full)
1. Go to the Park > Continue on.
2. Choose to "Visit Dilbo's tent". You will receive a new armor: Mithril Bag.
3. Go to the Playground and you will receive a Cell Phone.
4. Go to your Large Backpack and use your Address Book to call the Kitchen (545-5565).
5. Ask the question: "Refrigerator is running?"
6. Head back to the Playground.
*Use the Address Book and phone Franky (698-4242). Go Investigate Box #6 at the Train Station. Solve the problem to receive the Bottle Caps (Use Unknown). Solution: You're, your, their*
*Call "867-5309" using your Cell Phone for $25,000!*
*To level up your Mithril Bag, win battles at the Fight Club, random fights while exploring, normal battles, and Arena battles. Infomation on the Mithril Bag can be found in my journal.*
Day 8 (5T Min)
1. Head over to the Boxing Stadium.
2. Stand in Line.
3. Dodge right.
4. Jab him in the face.
5. Duck.
6. Punch him in the arm.
7. Dodge Right.
8. Elbow him in the arm.
9. Grab the Key! You receive Small Silver Key.
11. Go to the Park > Continue on
Day 9 (57T Min | 68T Full)
1. Go to the Sewer.
2. Explore Sewer #1! Costs 2T per move. (1T with the Gas Mask)
[View Fullsize]
Reaching the exit finishes today's adventure.
*Sewer #1 can now be explored at anytime!*
Day 10 (12T Min | 40T Est.)
1. Go to City hall and knock on Window #4. (You'll know it's the right one when Milo and the guys talk to you.)
2. Go to your Large Backpack and use your Address Book to call the Kitchen (545-5565).
3. Ask the question: "Refrigerator is running?"
4. Go to City hall and knock on Window #4.
6. Head over to the right.
7. Go into the break room and play Rock-Paper-Scissor-Lizard-Spock (RPSLS).
8. You must to win the $1000 game. If you lose, the bet goes down by $100. If you win, your bet goes up by $100. Observe your opponent's movements. Clues help indicate your opponent's next choice.
9. Once you win the $1000 game, you will receive an ID TAG.
10. Leave the break room and head back to the kitchen.
10. Go Straight.
11. Head out towards the lobby.
12. Talk to the lady at the desk and enter box #81 to receive the Aquarium Key.
13. Walk on down the hall.
14. Go back towards the kitchen.
15. Go right and head down the hallways towards the fish sign.
16. Jaunt past the guard.
17. Open the door.
18. Spit at the boss.
19. Push the button!
*RPSLS Mini-Game is now unlocked at City hall.*
Day 11 (0T | $)
1. Head over the Walmart and buy 3 "New Pizza (+5T)"
2. Go to the Park > Continue on.
*Use the Address Book and phone Franky (698-4242). Go to the Dock to unlock FC Character #5! (Tiny Tim the Tejano Tornado lvl 225). This also unlocks Mexican Foods.*
*Mexican Food @ the Dock (5T each):
Day Old Coffee Naan - You gain .5 Speed upon eating it
Half a Sandwich Naan - You gain .5 Strength upon eating it.
Discarded Taco Naan - You gain .5 Power upon eating it.*
Day 12 (0T | $20,000)
1. Go to your Large Backpack and use your Address Book to call the Mystery Method Hotline (699-5683).
2. Go to the Night Club > Head over to the bar
3. Offer the woman money. (I paid $20,000.)
4. Go to the Dock.
5. Go to your Large Backpack and drink The One Beer.
6. Go to the Dock and Fight! You will receive a new armor: Mystery Hat.
*The Mystery Hat is similar to the Mithril Bag, except that it gives Str instead of Spd.*
Day 13 (53T Min | 67T Full)
1. Go to the Liquor Store to trade your Aquarium Key for the second Sewer Key.
2. Explore Sewer #2 (second from the left), finding all 3 of the characters labeled on my map:
[View Fullsize]
The Mirror Shard is used later on to catch a Space Rat. Upon catching the rat, the Mirror Shard will be placed back into it's original location.
Day 14 (0T)
2. Head over to the Playground.
3. Go to the Park > Continue on.
4. Go after him. I asked the guy to "Give me Money". Money = $5k. Woman = Nothing. Power = Nothing. (Rumor has it "Power" MIGHT give +2 Power. I have not personally seen it happen though.)
Day 15 (5T Min | Est. 20T | $100+)
1. Head over to the Parking Garage and pay the $100 fee.
2. A random factor affects the outcome of this battle. Even if a combination fails the first time, it may succeed the next time. This one worked for me:
Entrance : Milo Yellow
Second Floor : Colonel Mustard
Third Floor : ZZ
Roof : Yo-Yo Mas
If you fail, you must wait 20 minutes before you can try again. You must restart from picking the phone up.
Be warned. If you fail, the phone does NOT ring for 20min. Do NOT assume that even though you failed, you finished the adventure.
Day 16 (5T Min | 300 cans)
1. Go to the Park > Continue on. You will receive a new weapon: Sting.
2. If you haven't already, buy a Rope from the Park > Flea Market.
3. Go to your Large Backpack and tie the Rope several times until it turns into a Lasso.
4. Wait about 10 minutes for the phone to ring again.
5. Head over to the Night Club and kick some ass.
6. The Lasso should catch the Nightclub Owner.
7. Loosen him.
Be warned. If you fail by not having the Lasso, the phone does NOT ring for 10min. Do NOT assume that even though you failed, you finished the adventure.
*The Sting is a weapon that is similar to the Mithril Bag / Mystery Hat, except that it provides different stats.*
Day 17 (36T Min | 83T Full)
1. Go to the Sewers. (Leave the sewer you were exploring, if any.) You are given a Pack of Cigarettes.
2. Go to the Playground and hand over the Pack of Cigarettes in exchange for the 3rd Sewer Key.
3. Go back to the Sewers, and open the 3rd Door.
4. Reach the end:
[View Fullsize]
*Note: Your Rope is taken away after the adventure, and you cannot buy another one at the Park.*
Day 18(0T?)
1. Examine the Poster.
2. Go to the Red Light District.
3. Climb on up.
4. Climb down the Fire Escape.
5. Listen at the Front Entrance until the guards mention flipping coins.
6. Climb back to the Guard Tower.
7. Examine the Room.
8. Examine the loose plank.
9. Stomp on the Plank.
Day 19 (3T Min?)
1. Go to the Park > Continue on.
2. Go to the Red Light District.
3. You are now doing another exploration. Head inside. (Not the 3T one!) Each move requires 1T. (Gas Mask does not have any effect here.)
[View Fullsize]
4. Do the Puzzle. For those who want the answer, highlight:
Move Yellow Tile at Position #7 to #1 (roll mouse over tiles to see position number)
Move Red Tile at Position #10 to #6.
Move Yellow Tile at Position #9 to #16.
5. Dodge left.
6. Jab Face.
7. Duck.
8. Play Rock Paper Scissor Lizard Spock. If you lose, you have to start over from Step 5. I believe Paper, Paper, Rock will suffice.
Day 20 (26T Min)
1. Go to the Park > Continue on.
2. Go to the Sewers. Sewer #4 is now available! (I didn't make a map this time. There's really no need.) The map can be found by moving right once from the start.
4. The mayor follows your every move, except when he's against a dead end. To catch the mayor:
there is a place for you to place the Mirror Shard obtainable from Sewer #2. If you have a free slot in your Rat Cage, you can try catch a Space Rat. Failure results in you losing the Mirror Shard. Go back to Sewer #2 to get another one.
5. Go to the Park > Continue on.
6. Check the Payphone. It has been shut down.
*In your living area, there is now a Hobo Grail image. Clicking it provides you with 10T. The grail refills every day (at reset).*
Congratulations! You finished the first set of adventures!
RPSLS
Ears - Lizard
Eyes - Rock
Feet - Spock
Tongue - Scissors
Thumb - Lizard
Color Codes
hex=00FF00 is green
hex=6633FF is purple
hex=FFFF00 is yellow
hex=330033 is dark blue
hex=FF0000 is red
hex=0000FF is royalblue
hex=FF00FF is pink
HOBURBIA ADVENTURES
Day 1
Go to bowling alley and check the bathroom.
The bathroom is locked so talk to the clerk of the bowling alley.
The clerk tells you a man in a silver jacket has the key for the bathroom.
Go to the 7/11 and visit the old man to fight the man in the Silver Jacket. When you beat him you will get a key for the bathroom.
Return to the bathroom where you will get a phone number for Grandpa Joe
Follow Grandpa Joe's instrcutions and go to the train station to get to Hoburbia.
When there you will need to Help the Woman to get the map for Hoburbia. (This might be random and not the same everytime)
Go to Candy Stand and buy a few Wonka Bars.
Go to the Nursing Home and visit Grandpa Joe.
Eat a few of your Wonka Bars.
After talking to Grandpa Joe go into the Internet Room and check your wrappers for the Golden Ticket. (took me three Wonka Bars to get Goldent Ticket...might be random).
Go to Chocolate Factory to start the adventure......that will be put on hold until the next day.
Day 2
Beat up kids to get to gate.
Go back to Chocolate Factory.
When asked to sign the release form just simply Copy and Paste our current hobo's name into the blank field. (Hobo's with unique characters in their name might have to change their name to something simple first)
After talking to Wonka just turn around and go out the door you came in originally.
Day 3
Go into Chocolate Factory
Listen to Wonka and then he gives you a key to the Chocolate Factory
Leave the Chocolate Factory
Go to the Candy Store and buy Wonka Bars until the wrapper gives you lucky numbers.
Once you have lucky numbers go back to the Chocolate Factory and go to the Factory Entrance.
Play the Claw Machine and input your lucky numbers for the game. You will get the Choco-Vision Goggles.
Then go to your backpack and equip the Goggles by clicking them.
Go back to the factory and then enter the Chocolate Room
Take a dip in the Chocolate River to get the Video Tape
Go to the Court House
When you are asked questions answer that you were at the Chocolate Room with Wonka and then answer that you don't recall if you were pushed in the River.
Go back to the Factory and enter the Offices of the Boards of Directors and go into the first office to end the mission.
Day 4
Go back to the Factory and enter the Offices of the Boards of Directors and enter the second door to talk to the second director.
The director gives you a lighter and a mission.
Go to Pickety Pete's and apply for a job.
When asked questions I answered as follows and it worked:
- Uncle use to sell MegaPhones
- I am a straight edge
- I have years of experience
- $5.00 an hour
I got the job and a check for $3,000.
Get to work and set the Bring Our Troops Home sign on fire (You must have gasoline on you. Buy from flee market at second city)
Follow the Oompa Loompa's and then pick a fight with them.
Follow the story until you get to Dock in second city and then you get access to the boat.
Go back to the Chocolate Factory and talk to the second director again to end the mission.
Day 5
Visit the third director at the Offices of the Board of Directors.
Visit Grandpa Joe at Nursing Home
You get a mail in your mailbox from Slugworth. Read it.
Go to the Chocolate Factory and you will find the Cane and a Letter from Wonka
Explore the city to coordinates 45, 18 to visit the Newspaper Man.
Get Whistle
Go to backpack and blow whistle to get access to the Inventing Room
Visit Soup Kitchen and get Roast Beef, explore city to get chewed bubble gum.
Use Roast Beef and Chewed Bubble Gum to make Roast Beef Flavored Chewing Gum
Visit the third director again to give him Gum and complete the Day.
Day 6
Visit the fourth director at the Offices of the Board of Directors.
Leave factory and then go to Nursing Home.
Return to Chocolate Factory to hear Charlie's speech.
Equip a metal knife (NOT BLOODY KNIFE) and follow Violet.
Attack Violet and she deflates.
Unsure which choice does what...so if you know let me know:
- Choosing Candy gives you Sweet Bomb
- Choosing Cash gives you $80,000
- Choosing Power gives you +2 power
- Choosing Women gives you $40,000
Visit fourth director again to end the day.
Day 7
Visit the fifth director at the Offices of the Board of Directors.
Make Fizzy Lifting Soda (Soda Water, Soap, Winged Rat Feather) at the Inventing Room.
Go to the Nursing Home to get a mail from Wonka.
Blow whistle to get Oompa Loompas to let you into the Fizzy Lifting Room.
One breast stroke, then burp until you see Door to Janitor's closet
(This might be random and not the same everytime)
Get photographs, bottle of lye, and mop.
Visit fifth director again to end day.
Day 8
Visit the sixth director at the Offices of the Board of Directors.
Visit the Nursing Home to get mail from Charlie.
Read mail and then go meet Charlie in Second City Sewers.
Enter 2nd door (Red Door) and meet Charlie at 20, 8.
Fight Veruca Salt.
[View Fullsize]
Follow her to the Chocolate Room and Run. Read where she goes next and just keep choosing Run until she goes to the Fizzy Lifting Room.
When in the Fizzy Lifting Room choose to flip the switch of the fan.
Follow her outside....and then back inside.
Go to Inventing Room to meet her and then choose to jump out of the way.
Visit the sixth director again and she will tell you she wants Junior Mints.
Go to Inventing Room to make Junior Mints (Chocolate Ice Cream, Altoids, and Lye)....DON'T EAT THEM.
Visit sixth director again to end day.
Day 9
Visit the seventh director at the Offices of the Board of Directors.
Go to Candy Store and buy Red Hots.
Go to Inventing Room and make Gas Soaked Red Hots (Red Hots & Gas)
Go to backpack and use the lighter. The Gas Soaked Red Hots turn into Redder Hots.
Eat the Redder Hots.
Fight the mummy at the Beeramid
(Look Below for Beeramid walk through to get to the mummy)
Get Huge Ass Diamond & Golden Trolley
Visit seventh director again to end day.
Beeramid Walk Through
To Get In:
If you are a beggar then beg the guard. If you are a fighter then fight the guard. If you can't beg or fight your way in then drink Fizzy Lifting Soda and sneak past the guard.
First Riddle:
Q: What is green and red and goes 175 mph.
A: Frog in a Blender
(copy and past the answer)
Second Riddle:
Q: Some bullshit about being brave....
A: Just unequip your armor and weapon and try again.
Third Riddle:
Q: Some shit about a taste of red:
"To reveal the way forward
A crimson proof is required
Show your vermillion taste"
A: After day 5 of the main adventure they sell Rainbow Drops at the Candy Store. Eat these until one turns your tongue red. This will open the door.
Final Room of Beeramid:
During Day 9 of the adventures you can buy Red Hots at the Candy Store. Go to Inventing Room and combine the Red Hots and Gas to make Gas Soaked Red Hots. Go to your backpack and use the lighter and this will light the Gas Soaked Red Hots on fire to turn them into Redder Hots. Eat the Redder Hots and then fight the Mummy and you will beat him getting a Huge Ass Diamond and the Golden Trolley that holds 20 food items.
NOTE - You can complete the Beeramid sooner if you are able to get the Red Hots at the Soup Kitchen as a Special of the Day.
Day 10
Visit Chocolate Factory and listen to Charlie's Press Conference.
Click on the Get Out of Here link and then click to go back.
Visit the eighth director at the Offices of the Board of Directors.
Go to the Executive Parking Garage.
Solve the Puzzle
(look for guide below)
Go to parking garage in Second City and pay the $100 to park the car.
Visit eighth director again to end day.
Guide for Puzzle
This is pretty easy once you get an idea of how the puzzle works. The goal is to get all of the white squares in a row down the middle of the garage.
The first thing to do is to work on it two rows at a time. So start at the top. with the first two rows.
When you click a row the white square in that row will move either to the left or right depending on which way the arrows point on the squares in that row.
So take the first row and click on it to move it to one side or the other. Then move the second row in the opposite direction. Do this until both white squares are on the outside. One on the left and one on the right. Then alternate back and forth clicking the two rows and then white squares should meet up in the center.
Once that happens then move to the third and fourth rows and do the same. Move the white squares to the opposite end of each other and then alternate until they meet in the middle.
Do this two rows at a time until you get to the bottom.
Sorry I don't know how else to show you how to do this because the puzzle starts off in a random spot for everyone so I can't give you a click by click idea of how to do it. But once you get an idea of how they move then you should be able to do it easily.
Day 11
Visit the ninth director at the Offices of the Board of Directors.
Go to the Executive Parking Garage.
Visit the Nursing Home to get a mail from Wonka.
Read the mail and then blow your whistle to get access to the Surveillance Room.
Go to the Surveillance Room and change the channel to Mike Teevee's hobo ID# (1304946)
Fight Mike Teevee
Change the channel to 666 and then flip the switch to the Wonka Vision to send Mike Teevee to hell.
Visit ninth director again to end day.
Day 12
Visit the tenth director at the Offices of the Board of Directors.
Buy a pack of cigarettes from the Flea Market in Tin Can Alley.
Go to Primary School and when asked offer the kid money and swipe your pack of cigs with his candy cigs.
Play the waiting game.
Get a bloody knife, found by rummaging in dumpster behind 7/11.
Go to High School and search for daughter's locker, which is locker 9.
(The only other locker I found anything in was number 8, an alligator that bit me taking 100 life away. All others were empty for me)
Leave the bloody knife in the locker
Go to City Hall and follow Boris.
Go to backpack and use the drivers licenses. Then use the drivers licenses second time.
Use Cell Phone to call City Hall Kitchen (545-5565).
Go to City Hall.
Visit tenth director again to end day.
Day 13
Visit the Nursing Home
Go to the Offices of the Board of Directors and click on the center door.
You will receive a mail from Wonka. Check it.
Return to the Newspaper Man by exploring the city (45, 18)
Go back to Hoburbia map to see the addition of Slugworth's Evil Fortress.
Go to the Evil Fortress.
Select to talk to the workman and then choose to tell him his work sucks. Continue telling him his work sucks until he gets pissed and tosses a hammer at you.
Go to the Tin Can Alley and talk to the Modern Artist.
Give the Modern Artist the hammer to end the day
Day 14
NOTE: Make sure you have a lot of extra T before you start this adventure. At least a full T bar and your meals.
Visit the Modern Artist and buy the Trojan Rat off of him for 200 cans.
Blow Whistle to get Oompa Loompas to help you move Rat.
Go to the Evil Fortress.
Go to the Offices of the Board of Evil Directors and follow the hints to open the doors. (it is different for everyone)
Go into Board Room when it opens.
Fight the Whangdoodle.
Turn 24hourglass to end the day.
If you get J as the first door heres the sequence
J
A
I
F
C
H
G
D
E
B
Day 15
Visit the Nursing Home.
Visit the Newspaper Man in the city (45, 18)
Go to Board Room in the Evil Fortress and beat the Whangdoodle.
Go to Dark Chocolate Room.
Climb into the pit and flip the levers located in the Upper Left (5, 16), Upper Right (15, 16), and Bottom Right (15, 20).
Go to the main valve (10, 15) and turn it on.
Climb out of the pit and then flip the switch.
Go to the Chocolate Factory and then go into the Chocolate Room.
Climb into the pit and flip the levers located in the Bottom Left (5, 20) and Upper Right (15, 16)
Go to the main valve (10, 15) and turn it off.
Go back to the Evil Fortress Dark Chocolate Room and flip the switch to transfer the chocolate to the Chocolate Factory.
Go back to the Chocolate Factory Chocolate Room and choose to eat something to end the day.
Day 16
Visit the Nursing Home.
Go to Candy Store and get in line (fighters fight, beggars beg, if your stats aren't good enough then wait in line).
Buy two Dark Chocolate Candy Bars.
Eat your candy bar first.
Go to Nursing Home and give the other candy bar to Grandpa Joe.
Go to Chocolate Factory and see mob forming outside.
Go to Evil Fortress.
Go to Dark Chocolate Room and choose to eat something.
Follow the story until you turn the 24hourglass.
Day 17
Visit the Nursing Home.
Go to the Evil Fortress.
Go to the Deinventing Room.
Go to the Wellness Clinic and buy an extra meal. You will get a special brownie.
Go back to the Deinventing Room and choose to rip apart the special brownie. You will get the ID badge for the Executive Dungeon.
Go to your backpack and click the ID badge to equip it.
Go to the Executive Dungeon.
Solve the puzzle like the one found in the Executive Garage. This one is a bit harder but still follows the same concept.
Click the link to Do Something
Keep selecting to put the Whangdoodle's head back into the vat of chocolate until Wonka says "He's dead. He's already dead. Please, have some decency!," then let the Whangdoodle up.
Take Wonka somewhere safe to end the day.
Day 18
Visit the Nursing Home.
Go to Chocolate Factory
Shoot the Wonka on the left.
Go to Fizzy Falling Soda Pit.
Buy a bar of lead.
Go to the inventing room in Chocolate Factory and make Fizzy Falling Soda. (Soda water, soap, bar of lead)
Drink the Fizzy Falling Soda.
Go back to Fizzy Falling Soda Pit and leap into the pit.
The easiest way to do this I found was to dogpaddle once. Then from there keep burping until you are about to stop (look at your rate of falling). When you are close to stopping (6ft or less) then do a flip. The Flip will speed you up 3ft each time. Just keep doing this until you reach the bottom. You don't have to land perfectly. Just as long as your rate of falling is below 10ft/s.
YOU MUST BE ALIVE WHEN YOU LAND TO BEAT THE CLONED WONKA.
Flip the 24hour Glass.
Go to Chocolate Factory to end the day
Day 19
Visit the Nursing Home.
Explore Hoburbia.
Set out a Chocolate Keg.
Assess the situation.
Then repeat this until you can't set kegs out anymore.
Go to your backpack and blow whistle to get Oompa Loompas to kill Whangdoodles.
Then you must take out the rest of the Whangdoodles one by one (about 5 of them).
Get mail from Charlie.
Go to Chocolate Factory.
Go to Executive Suite to visit Wonka.
Listen to what he has to say to end the day.
Day 20
Visit the Scheming Room in the Evil Fortress.
With the Mop equipped fight Charlie. If you can't beat him still then pay attention to the fight and eat a food that will help you with your stats.
Take Charlie back to the Chocolate Factory.
Wonka asks if he can shoot the gobstopper. If you choose yes then you can't use any type of guns to beat Slugworth at the end. If you don't let him shoot it then guns will hurt Slugworth and you will pick a different way to destroy the gobstopper.
After you choose the day ends.
Day 21
Visit the Chocolate Room
Go to Pickety Pete's
Go to Executive Suite
Destroy the remaining Gobstoppers in a few of the places with the option.
(I have no stats and was able to beat him by choosing Ripaparter, Lighter, Walmart, and the Dumpster)
Go to Executive Suite to end day.
Ways to destroy the Gobstoppers:
-Ripaparter = Slugworth is immune to things invented or deinvented.
-Boxing Arena = Slugworth gains power stat.
-Shooting = Slugworth is immune to all gun weapons.
-Candy Store = Slugworth is immune to candies.
-Dirty Greg's = Slugworth gains speed stat
-Train Station = Unsure.
-Old Man Arena = Slugworth gains strength stat.
-Lighter = Slugworth is immune to fire or anything hot.
-Walmart = Slugworth is immune to all foods that can be bought at Walmart
-Dumpster behind 7/11 = Slugworth is immune to all things that can be found in the dumpster.
-Sting = Slugworth is immune to the Sting and your Mystery Hat and Mythril Bag don't work in your fight.
Day 22
Visit the Executive Suite to get Security Badge from Wonka.
Go to Evil Executive Suite.
With Wonka's Balltop Cane equipped, fight Slugworth.
Follow Slugworth to the Beeramid.
Read the pamphlet that the newspaper guy has at the bottom of the Beeramid in order to get an idea of how Slugworth's immunities work.
Climb up the Beeramid and start the fight with Slugworth.
The fights are broken into two parts...first you feed him something and as long as he isn't immune to it then it will hurt him.....second you defend yourself and as long as he isn't immune to your weapon then you will hurt him.
Keep repeating these steps until you kill him.
(REMEMBER YOU MUST USE A DIFFERENT FOOD AND A DIFFERENT WEAPON EACH ROUND)
Not much advice I can give other than keep feeding him and attacking him with new things until he is dead. If you need to borrow something from the gang's armory then message someone with armory powers that can help you out.
Go to the Chocolate Factory to end the day.
Day 23
Visit the Executive Suite to get $50 reward from Wonka.
Go back to Elivator.
Go back to Executive Suite and give back $50 reward.
Get your real reward, three wishes.
List of Wishes:
1. +25 Power
2. +25 Strength
3. +25 Speed
4. +10 Intelligence
5. +5 Begging
6. +500 Max Life
7. A Golden Rat
8. $1,500,000
9. +3,000pp
10. A Double - Double
11. Hobo Grail gives an additional +5 awake per day
You get to choose three of those. Choose wisely. Remember the stat increases are a waste in all honesty. The Hobo Grail upgrade is the only one that is a definite in my book.
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